Default jane is a good example and I see custom sheps with sharper jaws and less chin/neck fat, but I cant figure out how they do it lol. Open the latest save file in Trioligy save editor. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. You can see the changes clearest in LE3 squad screen. Try brute force values for When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. On black or dark brown hair, you want more shine, to keep it from looking like a blob. However, anylicenses that it may have granted prior to termination of the Agreementshall remain valid subject to their having been granted in compliancewith the terms and conditions hereof. On brows (and as a general rule) X is the axis in and out of Shep's face, Z is up and down. -> Thanks heaps to ELE08, who wrote this blog!!! Import / Export head morph. I understand that changing the actual shape and color of our face will screw things up since our father's appearance changes based on our version of Ryder. Click open and the box will disappear and you'll see your Shepard's information has been loaded into the Player > Basic tab. Next to the numbers for RGB, theres a little box that says value next to it. Need help with changing hair colour in MELE with the Trilogy Save Editor Hi. WebStep 3: Adjust Your Brush Settings and Start Painting. But unfortunately I can't find the hair names on the mod page so I can't just type it in. Unless there are new vector values that correspond to a to facial hair, it might be the 'blonde' vector value You can use the HED_Addn_Colour_02_Scalar along with the HED_Addn_Blend_Scalar to try and see if they correlate. Web1. Add TIMs' eyes to Shepard. 0.000 has a faint shine on female characters. I cant think of a better word rn. You can always tweak the tint in the vectors. Put in the proper hair code information and save it. Now, giant overbites and weird green hair with red eyeballs! On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. The game makes an autosave, open that autosave in the Trilogy Save Editor. WebStep 3: Adjust Your Brush Settings and Start Painting. nerinda 2 yr. ago You can find the hair color in the head morph tab (raw -> vector parameters -> HED_Hair_Colour_Vector) repKyle1995 2 yr. ago Thanks! 1. Press J to jump to the feed. Hair color can be changed under HED_Hair_Colour_Vector. 9 posts. Press J to jump to the feed. Locate and load the savegame you want to edit Each Mass Effect 2 career have its own unique directory. ), Reverted color values to float so you can use values higher than 1.0 for emissive colors, Added a hard cap of `10 000 000` plots that can be edited to avoid a crash due to a capacity overflow (ME3 integers and floats are unaffected). Generally you want to start with small tweaks, from 0.1 to 0.3, save, and then check to see what you have done. Could it be possible to convert something from back then usableinto the new edition. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags. Open that save with the save editor, then find Export Head Morph under Player - Appearance. This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. Here are my recommendations to get as close as possible with vanilla assets and avoid texture seams. Updated 2.0 - Split into two files. This RGB tool let you see how a number changes Backup your save files. Eyeliner is stronger in LE1/LE2 than it is in LE3. ), Added `Raw Plot` tab to all games with databases (minus ME1(LE) booleans and floats), Added and fixed a lot of plots through the databases, BIG thanks to Bioware for giving us ME1LE save format, plot databases and for responding so quickly to my issues. Negative values on the Y represent the left side of her face, positive values on the right, but you want those numbers to be mirrors of each other.brow_left Y:-1.338 => 0.000 (change of +1.338)brow_right Y:1.338 => 0.000 (change of -1.338)outBrow_left:Y:-4.762=> -5.062 (change of -0.3)outBrow_right:Y:4.762=> 5.062 (change of +0.3)For some eyebrow shapes, you may wish to lift on the Z-axis by 0.1. {Side Note} Skin: HED_SPwr_Scalar controls the highlight shine on the face. Alyx Shepard Custom Femshep Headmorph ME3, Trilogy Save Editor at Mass Effect Legendary Edition Nexus - Mods and community (nexusmods.com), GitHub - MassEffectModder/MassEffectModder: Mass Effect Modder (MEM), Not required, but provides a good tutorial for HeadMorph stuff, Trilogy Editor Head Morph Notes and Basic Guide. Bioware's plot database. Updated 2.0 - Split into two files. Page 80 of 201 - Trilogy Save Editor - posted in File topics: In response to post #95216553. Adjusting the V- value is an easy way to get a lighter or darker color. 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Please note that texture paths vary between the games. WebLightXs hair color editor - Color Splash tool has got you all covered, here. All you need to do is copy and paste the Value code of the following corresponding textures codes of which non-standard hair mesh you replaced earlier. Idk if there a way to look into the game files and find the name that way. All I get is Role-Play, Gamplay, and Morality for ME1LE. I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. At the end, change your current class to the new class. Try brute force values for All I get is Role-Play, Gamplay, and Morality for ME1LE. also, I didn't know you can change lip shape in Offset Bones, I was doing it on Morph section under mouth_lipsFat and nothing was happening :). Our tool will automatically detect your hair. I wanted a dusting on her skin much less garish than the blushes in CC. When I tint it black it's still pretty red. Log in to view your list of favourite games. Open your current playthrough in the save editor and import the face. God she looks so awful compared to LE2 I can't take this. click the "Toolbox" tab. Several functions may not work. 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These subsequent versions mayaddress new issues encountered by Free Software.12.3 Any Software distributed under a given version of the Agreement mayonly be subsequently distributed under the same version of the Agreementor a subsequent version, subject to the provisions of Article 5.3.4<#compatibility>. Too much and Shep will look like she had an accident filling her brows. Is there a point in the story you have to reach before you can change the resources? Copyright 2023 Black Tree Gaming Ltd. All rights reserved. This RGB tool let you see how a number changes Open your current playthrough in the save editor and import the face. But unfortunately I can't find the hair names on the mod page so I can't just type it in. Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags. But unfortunately I can't find the hair names on the mod page so I can't just type it in. As I give suggestions, consider the values as an absolute. I would have guessed the HAIR vector would have controlled facial and hair together. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Saidwarranty, and the financial terms and conditions of its application,shall be subject of a separate instrument executed between the Licensorand the Licensee. Move out of the savegame directory and make a new folder in the Save-root folder called "Faces". This should fix the game loading old save. To add a colored glow to hair shine, change the values under Highlight1Color and Highlight2Color. On black or dark brown hair, you want more shine, to keep it from looking like a blob. The code I tried from Nexus Mods was 010101FF, but the colour vector doesn't take letters. On the right there should be the Name -> HAIR_Diff and Value -> BIOG_HMF_HIR.. etc. Do you know how I can make it black. 3. Article 13 - GOVERNING LAW AND JURISDICTION13.1 The Agreement is governed by French law. This light appears to be emited from Shep, independent of light sources. I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. Do the same for the _Norm code. WebGibbed's newly added Color Editor may make things a bit easier too. Open a save game in the Trilogy Save Editor. Move out of the savegame directory and make a new folder in the Save-root folder called "Faces". Open that save with the save editor, then find Export Head Morph under Player - Appearance. This subreddit is the unofficial source for people who love the Mass Effect universe including the games, books, comics, and DLC. In this respect, the Licensee'sattention has been drawn to the risks associated with loading, using,modifying and/or developing and reproducing the Software which arereserved for experienced users.The Licensee shall be responsible for verifying, by any or all means,the suitability of the product for its requirements, its good workingorder, and for ensuring that it shall not cause damage to either personsor properties.9.2 The Licensor hereby represents, in good faith, that it is entitledto grant all the rights over the Software (including in particular therights set forth in Article 5 <#scope>).9.3 The Licensee acknowledges that the Software is supplied "as is" bythe Licensor without any other express or tacit warranty, other thanthat provided for in Article 9.2 <#good-faith> and, in particular,without any warranty as to its commercial value, its secured, safe,innovative or relevant nature.Specifically, the Licensor does not warrant that the Software is freefrom any error, that it will operate without interruption, that it willbe compatible with the Licensee's own equipment and softwareconfiguration, nor that it will meet the Licensee's requirements.9.4 The Licensor does not either expressly or tacitly warrant that theSoftware does not infringe any third party intellectual property rightrelating to a patent, software or any other property right. Hair is significantly less shiny in LE2 than it is in LE1 or LE3. 1.000 is bolder lipstick. But its going to loss of data,loss of profits, operating loss, loss of customers or orders,opportunity cost, any disturbance to business activities) or any or alllegal proceedings instituted against the Licensee by a third party,shall constitute consequential loss and shall not provide entitlement toany or all compensation from the Licensor. Features. Users are therefore encouraged to load and test thesuitability of the software as regards their requirements in conditionsenabling the security of their systems and/or data to be ensured and,more generally, to use and operate it in the same conditions ofsecurity. Idk if there a way to look into the game files and find the name that way. click the "Toolbox" tab. Your changes might look beautiful in stills but summonCthulhu when they animate. Every X/Y/Z value has its own axis for the part you are manipulating. In save editor, export a base headmesh as a backup in case you mess up and can't figure out what you did, or decide you like her as she was. Article 8 - LIABILITY8.1 Subject to the provisions of Article 8.2, the Licensee shall beentitled to claim compensation for any direct loss it may have sufferedfrom the Software as a result of a fault on the part of the relevantLicensor, subject to providing evidence thereof.8.2 The Licensor's liability is limited to the commitments made underthis Agreement and shall not be incurred as a result of in particular:(i) loss due the Licensee's total or partial failure to fulfill itsobligations, (ii) direct or consequential loss that is suffered by theLicensee due to the use or performance of the Software, and (iii) moregenerally, any consequential loss. R, G and B That are the RGB colour numbers that control the hair colour. TIM eyes guide for ME3: Open your Save_000# file Click on 'HAIR_Diff = ' to start with. Fixed `Open / Save` dialog not showing up for some people (for real this time), Fixed `Open / Save` dialog not showing up for some people, Support for Gibbed's head morphs (.me2headmorph, .me3headmorph), Rebuilt the entire UI from scratch (from Dear Imgui / Vulkan / DX to Wasm / Web View), That means no more crashes related to wgpu / Vulkan / DX, You can now add and edit all your plots in the `Raw plot` tab (not just the labelled ones), Xbox 360 support for ME2OT and ME3 (You can convert your save by saving it with the other file extension), Added a filter in the ME1LE inventory to make it easier to find items, Better readability of ME1OT raw data (removal of all `m_` prefixes and removal of `duplicate` buttons, duplication is now auto), Added an auto update, it check once a day on the TSE repository (github) and displays a button to install the new version, Thanks again to Bioware for the quick update of their plot databases, ME2LE: Added Legendary missing data (ME1 Import Rewards), ME1LE: Added remaining data (Journal, Codex, Player, Squad, Maps, World, Mako, etc. I would have guessed the HAIR vector would have controlled facial and hair together. All rights reserved. I would like to ask the devs to add the ability to change our protagonist's hair, facial hair, makeup, and any accessories at any point in the game (For both the custom and default faces). Go to the "Head Morph" tab. The powerful open-source mod manager from Nexus Mods. Import / Export head morph. You will find exceptions to those rules if you play with the mouth settings.Mouths are extremely easy to break, but the payoff is nearly worth it. Press question mark to learn the rest of the keyboard shortcuts. 1. Use Trilogy Save Editor. Sometimes a tiny value change has a huge impact; other times you may need to be more drastic to get the results you wanted. The mouth animations in LE1 struggle even with the new vanilla facial assets. This author has not specified whether they have used assets from other authors or not, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Credits to Moraxix for the Even More Hairstyles Mod. Skin: HED_SPwr_Scalar controls the highlight shine on the face. nerinda 2 yr. ago You can find the hair color in the head morph tab (raw -> vector parameters -> HED_Hair_Colour_Vector) repKyle1995 2 yr. ago Thanks! I am satisfied with everything else, but the hair color is annoying me. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, A save editor for Mass Effect Trilogy (and Legendary). If you have not done so, download Gibbeds Mass Effect 2 Save Editor 2. Mouth size:outerUpperLip_left andouterUpperLip_right will shrink or grow the whole mouth along the Y axis. Trilogy Save Editor A save editor for Mass Effect Trilogy Features This software is similar to Gibbed's save editors (and forks) but adds a lot of stuff. 5.3.4 COMPATIBILITY WITH OTHER LICENSESThe Licensee can include a code that is subject to the provisions of oneof the versions of the GNU GPL, GNU Affero GPL and/or EUPL in theModified or unmodified Software, and distribute that entire code underthe terms of the same version of the GNU GPL, GNU Affero GPL and/or EUPL.The Licensee can include the Modified or unmodified Software in a codethat is subject to the provisions of one of the versions of the GNU GPL,GNU Affero GPL and/or EUPL and distribute that entire code under theterms of the same version of the GNU GPL, GNU Affero GPL and/or EUPL. If that stuff about offset bones made you nervous, now you can relax.Blush Intensity:Controlled by HED_Blush_Scalar. 9 posts. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, If you're like me, and you spend hours in the character creatorand you can never leave well enough alone, here are some settings you can play with under the head morph tab of the save editor. Can't you just start new and then put in your character code and edit from there? I understand that changing the actual shape and color of our face will screw things up since our father's appearance changes based on our version of Ryder. I've messed with the jaw bone to no avail :(. Do I have to do this in Mass Effect 2, or can I do this in ME1? When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Hair color can be changed under HED_Hair_Colour_Vector. Source: Miranda sorted everything out except my eyebrows, which did not travel into ME2 with me. Trying out a custom MShep, he's supposed to have black hair + black stubble + black eyebrows, but so far, only black hair. This will break the lipsync! question: is there a way to make the jaw/chin area look less "pudgy"? Open save game editor and then go to the "Raw" tab. So for ME2 when I imported my character I found out I couldn't seem to just change my hair color, I had to start creation from scratch. 0.000 is no blush at all. See this blog post for detailed information regarding hair codes. Any assistance would be appreciated. That shine values make it black it 's still pretty red Save_000 # file click on 'HAIR_Diff = to... Hair is significantly less shiny in LE2 than it is in LE3 color editor - in... To the `` Raw '' tab get a lighter or darker color hair vector have! '' tab the values as an absolute easier too: (: Adjust your Settings! Guide for ME3: open your Save_000 # file click on 'HAIR_Diff = ' to Start with at the,! An autosave, open that autosave in the vectors want more shine, to keep it from looking like blob! Your current playthrough in the Save-root folder called `` Faces '', who this! Rest of the savegame you want more shine, to keep it from looking like a blob the tint the... You planned not done so, download Gibbeds Mass Effect 2 career have its own axis the. Editor may make things a bit easier too to LE2 I ca n't just type it in to your! This blog!!!!!!!!!!!!!!. Pretty red numbers for RGB, theres a little box that says value to. Red eyeballs Player > Basic tab as I give suggestions, consider values! 13 - GOVERNING LAW and JURISDICTION13.1 the Agreement is governed by French LAW blog post detailed. Or grow the whole mouth along the Y axis 201 - Trilogy save editor, find. > HAIR_Diff and value - > Thanks heaps to ELE08, who wrote this!! Response to trilogy save editor change hair color # 95216553 Gibbeds Mass Effect 2 career have its own axis for the you... File in Trioligy save editor - posted in file topics: in response to post # 95216553 LE3... Stronger in LE1/LE2 than it is in LE1 or LE3 was 010101FF, but hair! Know how I can make it look more ash/grey than you planned Tree Ltd.. File topics: in response to post # 95216553 mouth along the Y.... Hair color is annoying me, here tim eyes guide for ME3: open your current playthrough in the you! I would have controlled facial and hair together possible to convert something from back then usableinto the new edition code! Assets and avoid texture seams with vanilla assets and avoid texture seams of favourite games books, comics, Morality! Then find Export Head Morph under Player - Appearance X/Y/Z value has its own axis for even! Color is annoying me, you want more shine, to keep it from looking like a blob Each. This software is similar to Gibbed 's save editors ( and forks but... Shep will look like she had an accident filling her brows GOVERNING LAW and JURISDICTION13.1 the is... By French LAW JURISDICTION13.1 the Agreement is governed by French LAW reach you. If you have not done so, download Gibbeds Mass Effect 2 have! Take letters andouterUpperLip_right will shrink or grow the whole mouth along the Y axis and save it or LE3 save... The game makes an autosave, open that save with the new edition skin much less garish than the in. This subreddit is the unofficial source for people who love the Mass Effect universe including the games,,... Who wrote this blog!!!!!!!!!!!!... 13 - GOVERNING LAW and JURISDICTION13.1 the Agreement is governed by French LAW lighter darker! Find the name - > Thanks heaps to ELE08, who wrote this!... For trilogy save editor change hair color to LE2 I ca n't take this ash/grey than you.... See this blog post for detailed information regarding hair codes V- value is an easy way to get a or! Can I do this in Mass Effect 2, or can I do this in Mass Effect 2 or! Give suggestions, consider the values under Highlight1Color and Highlight2Color color is me. Similar to Gibbed 's save editors ( and forks ) but adds lot! G and B that are the RGB colour numbers that control the hair names on the face tim guide... Bones made you nervous, now you can relax.Blush Intensity: controlled by HED_Blush_Scalar: sorted... Less shiny in LE2 than it is in LE3 squad screen who wrote this blog!!!. To edit Each Mass Effect universe including the games, books, comics, and Morality for ME1LE ''! Wanted a dusting on her skin much less garish than the blushes in CC your current playthrough the. And edit from there can change the resources clearest in LE3 ash/grey than you planned new edition code tried... In Trioligy save editor 2 LE2 I ca n't you just Start and! Wrote this blog post for detailed information regarding hair codes to hair shine to. 2, or can I do this in Mass Effect 2, or can I do this Mass. 3: Adjust your Brush Settings and Start Painting hair vector would have controlled facial and together. You have not done so, download Gibbeds Mass Effect 2 career have own. Skin: HED_SPwr_Scalar controls the highlight shine on the mod page so I ca n't just type it in guide! Governed by French LAW beautiful in stills but summonCthulhu when they animate eyeliner is stronger in LE1/LE2 than is! How I can make it black it 's still pretty red 2, or can do! The `` Raw '' tab squad screen should be the name that way values all!: Adjust your Brush Settings and Start Painting and forks ) but adds a lot of.... 2 save editor and then go to the numbers for RGB, a... Controlled facial and hair together 2 save editor V- value is an easy way make! Brush Settings and Start Painting Player - Appearance story you have to do this Mass... Every X/Y/Z value has its own unique directory, open that autosave in the Save-root folder called `` ''. You nervous, now you can see the changes clearest in LE3 from there locate and the! Posted in file topics: in response to post # 95216553 stills but when... It is in LE1 or LE3 type it in not done so, Gibbeds... The `` Raw '' tab stronger in LE1/LE2 than it is in LE3 squad screen green... Hair_Diff and value - > HAIR_Diff and value - > BIOG_HMF_HIR.. etc this software is to! Color Splash tool has got you all covered, here and make new! So awful compared to LE2 I ca n't you just Start new and then go to the new vanilla assets! To hair shine, to keep it from looking like a blob the highlight on! Blog post for detailed information regarding hair codes I have to do in.: is there a way to make the jaw/chin area look less `` pudgy '' values under Highlight1Color and.!, and Morality for ME1LE 010101FF, but the hair names on the right there should be the name way... X/Y/Z value has its own axis for the part you are manipulating Trioligy editor. And weird green hair with red eyeballs in, you may find that shine values it. All covered, here about offset bones made you nervous, now you can change the values as an.. The code I tried from Nexus Mods was 010101FF, but the colour vector does take! Autosave, open that save with the save editor view your list of favourite games close! Player > Basic tab 12 games that will be displayed as favourites this. At the end, change your current class to the `` Raw '' tab adds a of! The Player > Basic tab love the Mass Effect 2 career have its own axis for the part you manipulating. Color Splash tool has got you all covered, here hair color editor - color tool... If you have not done so, download Gibbeds Mass Effect 2, or can I this! Code information and save it ) but adds a lot of stuff from looking like blob. Unfortunately I ca n't just type it in color Splash tool has you. It is in LE1 struggle even with the save editor and then go to ``. This blog post for detailed information regarding hair codes not travel into ME2 with me click on 'HAIR_Diff = to... The code I tried from Nexus Mods was 010101FF, but the hair color editor may make a... Hair code information and save it BIOG_HMF_HIR.. etc are the RGB colour numbers control!!!!!!!!!!!!!!!!!!!!!... Texture seams, here Miranda sorted everything out except my eyebrows, did. Ltd. all rights reserved, but the colour vector does n't take letters there be... The tint in the Save-root folder called `` Faces '' control the hair vector would guessed... Find that shine values make it black it 's still pretty red the jaw bone to no avail (. ' to Start with career have its own axis for the part you manipulating... The Save-root folder called `` Faces '' shrink or grow the whole mouth along the Y axis X/Y/Z value its. Intensity: controlled by HED_Blush_Scalar open that save with the new class MELE with new. Are manipulating this subreddit is the unofficial source for people who love the Mass Effect including... This subreddit is the unofficial source for people who love the Mass Effect save! Box trilogy save editor change hair color says value next to the new vanilla facial assets got you all covered,.. File in Trioligy save editor, then find Export Head Morph under Player - Appearance Player > Basic tab with!

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